Made some major progress with this tonight/today. Hopefully some good news coming soon, i've managed to get VDPAU rendering onto the glTexture fine now... turned out to be a combination of several silly bugs in the routine I was using to create the GLXPixmap and texture.
A good friend and I have been working pretty hard on this over the past few days so it's nice to see some fruit of the labour.
Hi Mike.. I'm working on the same problem now. I'm trying to use glXBindTexImageEXT to convert the XPixmap into a texture. I didn't find much info on the Internet. Do you have any tutorials or sample codes for me to get started ?
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